CVE-1999-1261: Red Storm Rainbow Six buffer overflow in Multiplayer nick command

CVE-1999-1261 · Severity: medium · CVSS 5 · Published 1997-10-24

A security vulnerability exists in the multiplayer component of the Rainbow Six video game. By sending a specially crafted, overly long nickname command, a remote user can crash the game server or potentially take control of the underlying system. This could lead to service disruptions for players or unauthorized access to the hosting machine.

Technologies: Metamail Corporation Metamail. Vendors: Metamail Corporation.

Quick answers

Is CVE-1999-1261 exploited in the wild?
No. Junglewise Threat Intelligence has no report of CVE-1999-1261 being exploited in the wild.
How severe is CVE-1999-1261?
Medium severity, with a CVSS score of 5, published 24 October 1997.
Which products and versions are affected?
Red Storm Entertainment Rainbow Six Multiplayer.
Is there a fix for CVE-1999-1261?
No fixed version is recorded yet. Check the vendor's advisory in the references below. If you run it, Junglewise drafts a mitigation that fits your setup and applies it once you approve, with senior security engineers behind it.
How is CVE-1999-1261 attacked?
It is attacked over the network, in a network appliance.
Am I affected by CVE-1999-1261?
Check whether you run Metamail Corporation Metamail or Red Storm Entertainment Rainbow Six Multiplayer. Junglewise does that check for you around the clock: connect your code, cloud and domains, and it matches new vulnerabilities like this one against what you actually run and tells you when one reaches you.

Technical details

A classic buffer overflow vulnerability exists in the Rainbow Six Multiplayer engine's handling of the 'nick' command. The application fails to properly validate the length of the nickname string provided by a remote client before copying it into a fixed-size memory buffer. An attacker can exploit this by sending an excessively long nickname, leading to memory corruption. This can result in a denial of service (application crash) or potentially the execution of arbitrary code with the privileges of the game server process. The attack is reachable over the network without prior authentication.

Affected products

  • Red Storm Entertainment Rainbow Six Multiplayer

Timeline

  • 1997-10-24: disclosed

References

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